Monday, April 3, 2017

Downbreak! (Currently in Greenlight).

People swept mines for ages... but now things have changed!

Downbreak brings back elements of the classic Minesweeper with a retro style modernized design, different & challenging new game mechanics and humorous presentation.

This time there will be gravity. The bombs will fall and stack as you make your way down through over 300 challenging levels. The game is divided into 6 episodes, each episode have several towers which consist of a number of connected levels. Try to uncover the secret that lies in the foundations of the ancient towers and go back home with the treasure... if you can!

After several months of hiatus (not releasing anything) I decided to try out this little concept. Downbreak is maybe an strange game and certainly not for everyone, but if you like minesweeper you might really enjoy this game.

Downbreak Features:
  • Over 300 campaign levels featuring refreshing gameplay mechanics as you progress.
  • Loads of magic items to use at your advantage.
  • Plenty of random minigames (13 in total) to get rewarded for your skills.
  • 3 Unlockable extra modes in addition to the Campaign Mode.
    • Classic Mode: Play a wide variety of maps without gravity and just like in the classic game!
    • Challenge Mode: Clear the level before the timer runs out and without dying!
    • Infinite Mode: Test your patience and focus on reaching as far as you can in the infinite towers.
  • Online leaderboards: Try to beat your friends' scores in any of the game modes and get your place in the leaderboards!    

So well, the game is almost finished, it still needs the steam API to add the online Leaderboards, achievements and those kind of things. Right now I'm just testing, adding more polish and fixing errors, but you see I really don't know how long will it take to pass Greenlight. If you feel you might like this game and want to support the project you could give it your vote in Greenlight and or spread the voice, I would really appreciate that.

In the coming weeks a pseudo demo version could come, I'm thinking it will be a small browser based game here at my site, I have to do my research first to know if it can be done of course. So anyway, my deepest appreciation to you for spending some minutes of your life reading this post, I have a lot of faith in this project and your support is really valuable to me.

Wishing you all the best of everything,
Emmanuel (earrgames).